Baphomet character model developed by myself as practice using ZBrush and Maya for character development. This is my first time using ZBrush, and my first animation and render in Maya. This is also my first character I have developed.
I wanted to practice all aspects of 3D modelling for video games, from sculpting high-poly mesh, texture painting, retopologising, texture mapping, rigging, animation, and rendering. This entire process was executed by myself; any critiques are welcome!
Maya animation