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Procedural Building Model - Work in Progress

This project is a work in progress; a tool for generating a building using Houdini asset tool. The tool can be brought into Unreal Engine, and the exposed parameters will allow the user to make changes to the building in real time, without the need to make changes by hand in 3D modelling software. The brick texture for the building was also created using procedural methods in Substance Designer.

Procedural building generator tool created in Houdini.

Exposed Parameters for making adjustments inside Houdini

Exposed Parameters for making adjustments inside Houdini

Procedural Substance Designer brick material.

Procedural Substance Designer brick material.